Games can be a powerful way to motivate people to participate in crowdsourcing. Cultural heritage institutes are eager to adopt crowdsourcing to let the public participate in cataloguing and curation, and allow for collection exploration and information discovery by non-professionals.
I, Dick de Leeuw, am a student Information Sciences and am doing my Master Project at the Web & Media group at the VU University Amsterdam. The ArtTagger crowdsourcing game is part of my Master Project, during spring 2014. I am supervised by Chris Dijkshoorn, who focuses on personalized semantic search in a linked cultural heritage environment.
The ArtTagger website — based on previous work by the SEALINCMedia project — aims to obtain high quality labels for works of art through crowdsourcing. Users can play a game to tag paintings with their respective category. The game consists of a query image (i.e., the painting to label) and six candidate labels placed below the image. The candidate labels are accompanied with prototypical images and a description. Users score one point for every processed query image and score ten bonus points when their choice agrees with the choices of art experts.
The aim of my research is to investigate the effects of an aesthetically pleasing and usable crowdsourcing website in the cultural heritage domain on people’s motivation. At the time of writing, I am still looking for people who are willing to play the ArtTagger game. By doing so, you help museums and improve your art knowledge.